Saturday, 21 March 2015

Anthropomorphic Design - Frog people







The Forest Folk - From looking at images I found by researching frogs and toads on pinterest, I found that tree frogs where the most interesting in design with their vibrant coloring and glowing red eyes. So, from the images I found I made myself an image of how i imaged the anatomy of a humanoid tree frog would look, to get some idea of how to pose the final design.
After deciding i was happy with the anatomy piece, I decided that i wanted my design to have a sort of tribal forest feel about them and so I designed three costumes for the frog people to wear, all having their own traits and from this I combined the medium and heavy costume in my final design for this sort of forest folk war chief.
The creature I have created has armor that consists of mainly animal bone but also leather and some brass for belt buckles. Its main weapon is a spear with a piece of serrated bone strapped to the end which can be used at range and melee much like a javelin.


Wednesday, 4 March 2015

Steam punk project



https://uk.pinterest.com/al3xp1tt/steampunk-research/
For this project I decided to create a pinterest account and use only images from pinterest as influence on my design.


Mantis Exo Suit


Pyromancer 


The alchemist 

These are the three character designs i have created for the steam punk project, they all very unique in thier own way but I think the one I will be choosing to make as a final design will be the mantis design. Im far more comfortable with my skill in drawing the male form than I am the female form and so I think this will be a good challenge for me. I also find this to be the most interesting of the three designs that i created with its ability of flight and dual wielded blades.




Above is my final steam punk character design. I designed to change the design up a little bit, giving the character some old biker goggles considering she would be flying through the air a lot. I also changed the dual blades so that they weren't hooked and are now have more of a sharp looking edge. Another change I made to the design was extending the brass chess piece armor further down so that i would flare out at the bottom protecting the characters legs more.
Im really happy with this design looks a lot more appealing flying through a rainy night so that you can see the rain shearing off the wings.

Sunday, 1 March 2015

Lava project - Creature design



The Crater Creeper - A creature that is capable of taking a humanoid form and smashing itself through the lava formed rock floor of caverns within volcanic parts of the world. On smashing through the rock, the Crater Creeper latches on to some of the rock that its shifted out the way to form itself armor making it nearly invincible, unless struck with a blade infused with water magic. The Crater creepers main means of attack is shooting jets of lava at its enemy's through the ends of the arms that it forms, and his main draw back is its lack of mobility as it can only really be in one spot unless it goes back underground and burst a new crater somewhere else.

Thursday, 19 February 2015

Mudbox introduction - Trex modeling





After becoming so comfortable already with using Maya i thought that mudbox would be just as easy to get along with but i was quickly surprised by how different it was to use. I wouldn't say it was hard to use, but it was certainly a very different software with different uses but I really enjoyed using it. The problem I have with mudbox however is that I have struggled to find much use with it so far, as I can do pretty much everything I need to do in maya, and so do not require mudbox, but this may not be the case in the future so I shall continue to use mudbox regularly to learn some of the basics incase i need them. 


Friday, 13 February 2015

Lava monster edit

Above is the edited piece that I made of the image that we were provided with. I was tasked with changing this clay model into a lava creature and I did so by making it appear as the rocks where floating on the lava underneath the creatures outer layer.

Tuesday, 3 February 2015

Star ship enterprise modeling exercise.




This was the first time that I had been set the task of modeling a sturdy structure that had a more smooth edge and so at first it came as a bit of a challenge, as before hand i had only been used to modeling things with a more rough edge. I am however quite happy with how my enterprise turned out, I then also imported the maya file into the game that I created for the winter submission, animating it to fly past the observation deck within my game.

Monday, 2 February 2015

2D paint over - 'Lizard Dude'





Through the simple use of painting over line work, I was able to achieve a very effective image of a more detailed 'lizard dude'. From this I was able to play around with the colour of the image, changing the creatures skin tones to best suit different habitats perhaps. However, my favorite of the colorways was the original sandy looking coloured lizard dude and so i went on to apply more detail into this image, adding texture to his skin by overlaying scales and bringing out some of the details in its eye.