Saturday, 21 March 2015

Airship game - Large enemy ship

Original Large enemy ship plans by Chris Rothwell (Group Member) - 


Final model of Large Enemy ship (turret was changed)-

 Turret concept for large enemy ship-

 Beginning of texturing turret-


This model was the first that I had created that required somebody else's plans, which was quite exciting as it gave me the feel of actually working in a game development environment, taking the designs that had been sent to me and turning them into a model which i would then give to somebody else to put into the unity file. With this excitement came a lot of inspiration and motivation and so I put a lot of work into this ship to make sure it looked exactly how we wanted it too, and im really happy with the outcome of the final model. We also needed the the ship to fire back at the friendly ship so i began designing a turret for this enemy ship in a separate file and finally attached it to the ship, so that we could have a point on the model where the gun fire would come from that would make sense. I did start to texture this ship along with the turret, but after some discusion within our group we decided that it would of been a waste of our time to do so as block colour would suffice given the distance these ships would be from the friendly ship's field of view. 


Airship game - melee ship


 Small enemy Melee ship concept-

 Small enemy Melee ship (first model)-


Final design for melee ship, front and back -



Withing our group's game project, there are two types of enemy classes. A large ship that fires back at the players ship which approaches slowly and has to be shot down. The other is this small melee ship, which heads straight for the friendly ship at ramming speed which can either be avoided or destroyed. Given the task of designing and modeling this ship I knew that I wanted to give it a sharp makeshift feel and so I added these sort of scrap metal armored plates to the front, where all the damage would of been taken. The main detail on this ship is the three metal blades attached to the front which I designed to look as if they could break off to avoid any hull damage when ramming into other ships, I think these blades are truly what gives the ship the feeling of it being the enemy.

Anthropomorphic Design - Frog people







The Forest Folk - From looking at images I found by researching frogs and toads on pinterest, I found that tree frogs where the most interesting in design with their vibrant coloring and glowing red eyes. So, from the images I found I made myself an image of how i imaged the anatomy of a humanoid tree frog would look, to get some idea of how to pose the final design.
After deciding i was happy with the anatomy piece, I decided that i wanted my design to have a sort of tribal forest feel about them and so I designed three costumes for the frog people to wear, all having their own traits and from this I combined the medium and heavy costume in my final design for this sort of forest folk war chief.
The creature I have created has armor that consists of mainly animal bone but also leather and some brass for belt buckles. Its main weapon is a spear with a piece of serrated bone strapped to the end which can be used at range and melee much like a javelin.


Wednesday, 4 March 2015

Steam punk project



https://uk.pinterest.com/al3xp1tt/steampunk-research/
For this project I decided to create a pinterest account and use only images from pinterest as influence on my design.


Mantis Exo Suit


Pyromancer 


The alchemist 

These are the three character designs i have created for the steam punk project, they all very unique in thier own way but I think the one I will be choosing to make as a final design will be the mantis design. Im far more comfortable with my skill in drawing the male form than I am the female form and so I think this will be a good challenge for me. I also find this to be the most interesting of the three designs that i created with its ability of flight and dual wielded blades.




Above is my final steam punk character design. I designed to change the design up a little bit, giving the character some old biker goggles considering she would be flying through the air a lot. I also changed the dual blades so that they weren't hooked and are now have more of a sharp looking edge. Another change I made to the design was extending the brass chess piece armor further down so that i would flare out at the bottom protecting the characters legs more.
Im really happy with this design looks a lot more appealing flying through a rainy night so that you can see the rain shearing off the wings.

Sunday, 1 March 2015

Lava project - Creature design



The Crater Creeper - A creature that is capable of taking a humanoid form and smashing itself through the lava formed rock floor of caverns within volcanic parts of the world. On smashing through the rock, the Crater Creeper latches on to some of the rock that its shifted out the way to form itself armor making it nearly invincible, unless struck with a blade infused with water magic. The Crater creepers main means of attack is shooting jets of lava at its enemy's through the ends of the arms that it forms, and his main draw back is its lack of mobility as it can only really be in one spot unless it goes back underground and burst a new crater somewhere else.

Thursday, 19 February 2015

Mudbox introduction - Trex modeling





After becoming so comfortable already with using Maya i thought that mudbox would be just as easy to get along with but i was quickly surprised by how different it was to use. I wouldn't say it was hard to use, but it was certainly a very different software with different uses but I really enjoyed using it. The problem I have with mudbox however is that I have struggled to find much use with it so far, as I can do pretty much everything I need to do in maya, and so do not require mudbox, but this may not be the case in the future so I shall continue to use mudbox regularly to learn some of the basics incase i need them. 


Friday, 13 February 2015

Lava monster edit

Above is the edited piece that I made of the image that we were provided with. I was tasked with changing this clay model into a lava creature and I did so by making it appear as the rocks where floating on the lava underneath the creatures outer layer.