Tuesday, 14 October 2014

Tool creation progress




First time texturing in maya was a difficult task for me. Im really happy with the outcome but I think the most difficult part of the process for me was laying out the UV's in the UV editor, I found the interface very awkward to use and to get used too but I got there in the end. I think in future models though Im going to avoid blinn material for objects like wood, as it gives off a sort of un-natural gleam i found.

No comments:

Post a Comment