Thursday, 11 December 2014

final build for my game - CURE


I am extremely happy with the outcome of my final build.  Im glad that I took the time to put the extra effort into modeling a lot of the assets in maya and not using simple shapes in the game, as poor quality as the game is in comparison to AAA games of course I feel that the assests that I used really increased the aesthetic value of the game. Coding was certainly my weak point when I was making my game in unity, I had everything ready to be coded before I even went near the coding side, but from watching youtube tutorials online and the games encounters classes that we have had I managed to learn the sufficient amount of knowledge required to do the simple actions that needed to be completed with in the game.

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