Thursday, 19 February 2015

Mudbox introduction - Trex modeling





After becoming so comfortable already with using Maya i thought that mudbox would be just as easy to get along with but i was quickly surprised by how different it was to use. I wouldn't say it was hard to use, but it was certainly a very different software with different uses but I really enjoyed using it. The problem I have with mudbox however is that I have struggled to find much use with it so far, as I can do pretty much everything I need to do in maya, and so do not require mudbox, but this may not be the case in the future so I shall continue to use mudbox regularly to learn some of the basics incase i need them. 


Friday, 13 February 2015

Lava monster edit

Above is the edited piece that I made of the image that we were provided with. I was tasked with changing this clay model into a lava creature and I did so by making it appear as the rocks where floating on the lava underneath the creatures outer layer.

Tuesday, 3 February 2015

Star ship enterprise modeling exercise.




This was the first time that I had been set the task of modeling a sturdy structure that had a more smooth edge and so at first it came as a bit of a challenge, as before hand i had only been used to modeling things with a more rough edge. I am however quite happy with how my enterprise turned out, I then also imported the maya file into the game that I created for the winter submission, animating it to fly past the observation deck within my game.

Monday, 2 February 2015

2D paint over - 'Lizard Dude'





Through the simple use of painting over line work, I was able to achieve a very effective image of a more detailed 'lizard dude'. From this I was able to play around with the colour of the image, changing the creatures skin tones to best suit different habitats perhaps. However, my favorite of the colorways was the original sandy looking coloured lizard dude and so i went on to apply more detail into this image, adding texture to his skin by overlaying scales and bringing out some of the details in its eye.

Saturday, 31 January 2015

Photoshop paint over technique



Above is an example that I did in class of painting over an image in order to give it a different appearance. I think that this is a really effective way of getting together a variety of different colour pallets for one concept, and i'll certainly be using this technique with future projects. 

Thursday, 29 January 2015

Anatomy 02 : Muscles study

After just finishing the attack on titan anime series, I found it quite humorous that this project was set, but it was definitely one that I need to work on, as my understanding of the human muscle structure is lacking.


Thursday, 11 December 2014

final build for my game - CURE


I am extremely happy with the outcome of my final build.  Im glad that I took the time to put the extra effort into modeling a lot of the assets in maya and not using simple shapes in the game, as poor quality as the game is in comparison to AAA games of course I feel that the assests that I used really increased the aesthetic value of the game. Coding was certainly my weak point when I was making my game in unity, I had everything ready to be coded before I even went near the coding side, but from watching youtube tutorials online and the games encounters classes that we have had I managed to learn the sufficient amount of knowledge required to do the simple actions that needed to be completed with in the game.