Thursday, 11 December 2014

final build for my game - CURE


I am extremely happy with the outcome of my final build.  Im glad that I took the time to put the extra effort into modeling a lot of the assets in maya and not using simple shapes in the game, as poor quality as the game is in comparison to AAA games of course I feel that the assests that I used really increased the aesthetic value of the game. Coding was certainly my weak point when I was making my game in unity, I had everything ready to be coded before I even went near the coding side, but from watching youtube tutorials online and the games encounters classes that we have had I managed to learn the sufficient amount of knowledge required to do the simple actions that needed to be completed with in the game.

Wednesday, 10 December 2014

Anatomy study



Doing this project made me relise how much more practice I need to start putting in with free hand sketch book drawings. Not so long ago I used to be very confident at drawing, but with learning new tools such as maya and unity i've not been drawing so much recently. So over christmas Im going to try and do a couple of sketches a day if I get the time, to really get back the comfortable feeling I had with drawing. 

Monday, 8 December 2014

Level design progression


Since i last updated my blog regarding my level, I have completely re designed everything in a much more detailed style to the previous. Besides that I have recently added a lot of the crucial coding that the level needs, such as the doors opening, the ability to climb ladders and also the flashing of the lights.
What I have left to do now is make the two lifts work, the one mid level and the one at the end. after that I can concentrate on any aesthetic customization, for example i plan to create an outer shell for the whole level so that when the player looks out the window they a real form for a space station.

Wednesday, 3 December 2014

3D modeling assignment - The Temple


 Im really enjoying using maya right now, and i'm getting a lot more confident with using it with every task set. Currently i feel most comfortable with structures likes buildings like this for example and other solid objects though I would like to get a lot more comfortable with creating more organic models, however i'm sure that skill will be taught to me soon.
Im really happy with how my temple has turned out, the only thing I would perhaps tweak is the color of the stone brick texture, make it more of a lighter grey perhaps but other than that im really happy with how it turned out.