Alex Pitt Computer Games Art Blog
Monday, 21 September 2015
Sunday, 6 September 2015
Friday, 4 September 2015
Tuesday, 24 March 2015
Organic modeling exercise.
Though I am actually really happy with how my model has turned out at this point i am really disappointed that somewhere along the process of making my model I must of made some mistake that I hadn't picked up on, and this mistake has caused a lot of issues with the later stages of modeling.
I finally figured out that the issue was that all the middle faces had reversed normals and that was causing a strange shadow effect that was going straight down the middle of my model. Bellow is a screen shot of the full smoothed model.
I did however run into some problem when importing the model over too mudbox so that I could texture it.
Saturday, 21 March 2015
Airship game - Gameplay concept
Using the paint over technique to get some quick feedback for the perspective of this image, I created a concept of the player moving through the canyon that the game is based in firing at the enemy ships. Im pretty happy with how this turned out and from it I can definitely say that i will be using the paintover technique again as it really halved the time that it would usually take to make a piece like this.
Airship game - Friendly turret design
Friendly ship turret model ( front and back )-
Rough idea of the view the player will have -
Front of player camera zone -
This is the idea I came up with for our games main turret that the player will control and use to take down the enemy ships. At this stage we belive that we want to have to different types of firing, so for example rockets and normal bullets and so I took this information and designed this turret around that. I created a double barreled chain gun that would be the primary firing gun, shooting a 25mm round at a high fire rate that would do the standard base damage to enemy ships. In the center of the turret is then a rocket launcher that can be fired when the player has this ammo available. The group is still unsure of which turret to use yet however as another member is also making a turret at the moment too.
Above are images of the base of the ship after texturing it. The idea here was to get some detail into the surrounding area of the player so that when the player moves the turret around they actually feel that their on a ship and not a turret floating through a canyon.
Above is the final textured turret that I had to create due to complications with the mesh of one of the turrets that a group member created. If I had more time to texture the turret I would of made it much more detailed and made use of the specular and defuse options but i'm pretty happy with how it looks at this stage.
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