Friendly ship turret model ( front and back )-
Rough idea of the view the player will have -
Front of player camera zone -
This is the idea I came up with for our games main turret that the player will control and use to take down the enemy ships. At this stage we belive that we want to have to different types of firing, so for example rockets and normal bullets and so I took this information and designed this turret around that. I created a double barreled chain gun that would be the primary firing gun, shooting a 25mm round at a high fire rate that would do the standard base damage to enemy ships. In the center of the turret is then a rocket launcher that can be fired when the player has this ammo available. The group is still unsure of which turret to use yet however as another member is also making a turret at the moment too.
Above are images of the base of the ship after texturing it. The idea here was to get some detail into the surrounding area of the player so that when the player moves the turret around they actually feel that their on a ship and not a turret floating through a canyon.
Above is the final textured turret that I had to create due to complications with the mesh of one of the turrets that a group member created. If I had more time to texture the turret I would of made it much more detailed and made use of the specular and defuse options but i'm pretty happy with how it looks at this stage.